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  1. murray83

    Twordle: The Ultimate Word Challenge for Access Users! ( again databases, not boring )

    Oh okay can't say anyone else had that but will check.
  2. murray83

    Twordle: The Ultimate Word Challenge for Access Users! ( again databases, not boring )

    sorry for quick DP but a user found a bug ( I had copy pasted and hadn't renamed some of the functions ) stupid me all is now good and tested I promise Cheers
  3. murray83

    Twordle: The Ultimate Word Challenge for Access Users! ( again databases, not boring )

    Hi All! If you’re looking for a word game instead of numbers (like in NumberNest), then Twordle might be just what you need! Dive into the world of wordplay with Twordle, the Access version of the beloved Wordle game! Perfect for word enthusiasts and casual players alike, Twordle offers a fun...
  4. murray83

    NumberNest - Sudoku in Spirit

    Hey all Quick update as colleague managed to find a few loopholes/glitches I had missed as I just tested it normally So now limit to one number in each box, the hint's now should work as before they would put numbers but was in the incorrect location so couldn't finish and changed the...
  5. murray83

    Point and Click - An Access Adventure

    little update Silver Mountain - An Access Point & Click Adventure Now has spoken words on the form Story So Far ( form after title screen if just open and play ) thanks to AI Speech progress is slow and i have maybe neglected this for other projects. Chess, Sudoku but shall be giving it my...
  6. murray83

    NumberNest - Sudoku in Spirit

    Okay no more One colleague/user wanted a pause so if they had to leave desk it would not impact there time
  7. murray83

    NumberNest - Sudoku in Spirit

    fixed it just changed the following from hintValue = Nz(Me.txtClickCount.Value, "") ' Default to 0 if txtClickCount is empty and to this hintValue = Nz(Me.txtClickCount.Value, 0) ' Default to 0 if txtClickCount is empty
  8. murray83

    NumberNest - Sudoku in Spirit

    Guessing because if no hints that text box would be null I'll have a look. And thanks for the compliments 😊
  9. murray83

    NumberNest - Sudoku in Spirit

    Final update by me ( unless someone finds a bad bug ) but have had time to add following Update Info: Once you complete a puzzle, you’ll receive a notification, and your completion time will be saved, along with number of hints used. This feature allows you to track how long it took you to...
  10. murray83

    Open and Save and never see it happen

    Your welcome
  11. murray83

    NumberNest - Sudoku in Spirit

    Clear cell I get. But to enter you can just click and type I'll have a look at work later though 🙂
  12. murray83

    NumberNest - Sudoku in Spirit

    slight update now has a hidden ribbon on load and clear
  13. murray83

    NumberNest - Sudoku in Spirit

    Another Access DB which does not what it was maybe designed for This time a little Sudoku game, levels of difficulty from Very Easy, Easy, Medium and Hard. Also hint option for each level ( not unlimited and amount have depends on level picked ) hope you like an enjoy, any suggestions are...
  14. murray83

    Quiz-A-Rama - Who Said Databases are dull

    hmmm if someone with a few more brain cells then me would look at this as with me changing this i seem to have broke it, it doesn't seem to reg scores or the ask Kev lifeline don't work something with me changing the way rounds are picked but im sure i have got it all set right :(
  15. murray83

    Quiz-A-Rama - Who Said Databases are dull

    New year and a refresh as the old style was looking a bit old and was getting a bit more unliked and also changed some functions ( it still crashes though randomly so if anyone has ideas why and the how's to fix please post ) So got rid of the drop down to pick round now all on command buttons...
  16. murray83

    AcChess

    i did the highlight one but the lock. think in the past locking the text box has present a problem but will look into that as well, cheers edit 21:58 UK i did lock and works still ? not sure why i had that in, maybe when i was looking at drag and drop
  17. murray83

    AcChess

    had a bit of more done to it, check is working but at mo just pawns and then i have gone and broke the diagonal take of the pawns :( perhaps some one can see what i have done wrong
  18. murray83

    AcChess

    looked into the click and move and didn't work as i would of liked so for my aesthetic gonna stick with the enter ( prob old skool but hey it works ) have added a highlight though ( which for now i have kept ) and as for ai was going to just have p v p for now edit sorry forgot to say thanks...
  19. murray83

    AcChess

    made some updates ( had the time as snow and sick bug so not going out today ) moves are captured and shown on form in a text box n the form, made it a bit more nice looking but still got an issue to fix to do logic for moves from a1 to h1 ( apart from the knight ) check and check mate ps...
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