KraziActiv
New member
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- Today, 18:32
- Joined
- Jun 24, 2014
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I am creating a 100% text based game in console form. I am using visual studio 2013 ultimate.
My question is, is there a way that when the user makes a choice to do something i.e. explore a cave that I can have the program jump to another module for the cave. Or if the player opts to skip past the cave the game will follow the main story.
I would like to be able to do this because it will make my story line cleaner and if the player doesn't pick up an item let's say a sword then they will have no weapon to fight with. I can't have the story line go on with saying the player has a sword when they never picked one up.
If it ends up having a lot of modules that's okay as long as I can have the program go from one to another depending o the choice they player makes. Hopefully I made this clear enough and someone can help I been searching for days. I really would like to have the game split up to different scenarios to make programming a lot easier. Thanks in advanced :banghead::banghead:
My question is, is there a way that when the user makes a choice to do something i.e. explore a cave that I can have the program jump to another module for the cave. Or if the player opts to skip past the cave the game will follow the main story.
I would like to be able to do this because it will make my story line cleaner and if the player doesn't pick up an item let's say a sword then they will have no weapon to fight with. I can't have the story line go on with saying the player has a sword when they never picked one up.
If it ends up having a lot of modules that's okay as long as I can have the program go from one to another depending o the choice they player makes. Hopefully I made this clear enough and someone can help I been searching for days. I really would like to have the game split up to different scenarios to make programming a lot easier. Thanks in advanced :banghead::banghead: