Recent content by Aeristan

  1. Aeristan

    Let's thank the Mods!

    Agreed! Thank you so much! Thanks to you, the rest of us have a place to learn from each other. 💙
  2. Aeristan

    AccessMUD developer's log

    Hello everyone! It's been 10 months since I have posted here, and six since I have worked on my AccessMUD project. I got involved with other hobbies and projects and I was really afraid that this had faded into memory like so many other endeavors. I am very pleased to say that I was able to...
  3. Aeristan

    Sorry I've been away for so long

    Sorry I ghosted this forum... AccessMUD fell to the back because I got involved (and obsessed) with Amtgard Live-ActionRolePlaying for a time. I met them at a convention, started to attend, fell in love, crafted some gear, learned to play, went up in levels, became obsessed, ran for an officer...
  4. Aeristan

    Help me pick myself up and move forward?

    June7: Yes, exactly. I don't have professional experience in hardly anything. I do have a lot of really cool "stuff" I've done, but it's all been for my personal enjoyment, never any kind of "work". I think if I keep trying, I will eventually get somewhere... but there are always shady people...
  5. Aeristan

    Help me pick myself up and move forward?

    Good evening. I apologize that I haven't been on in over a month. My new passion, Amtgard Live-Action RolePlay, has become the focus of my spare time. Unfortunately, on Saturday, while on the field of battle, I fractured the 5th metatarsal of my right foot and I am now in a cast. Since we here...
  6. Aeristan

    bang!

    ...because caffeine is my default Property
  7. Aeristan

    Oh this is very attractive! Thank you for letting me see it. I only have a little time to look...

    Oh this is very attractive! Thank you for letting me see it. I only have a little time to look it over, but I like what I see so far. It seems like a Project that you have just begun, am I correct? I do like the way that (in the XRoads) you placed the descriptive text in the center, and spaced...
  8. Aeristan

    Would you be willing to show me what you've been working on?

    Would you be willing to show me what you've been working on?
  9. Aeristan

    AccessMUD developer's log

    @Mark_ @murray83 Yes, I would like help, and to work with others to complete this! I'll send you friend requests. I'm not sure how that could work -- but I guess that's part of what I'm going to school to learn. Summer semester starts next week. I have to force myself to focus on Accounting...
  10. Aeristan

    AccessMUD developer's log

    AccessMUD developer's log -- Encounters by CR As I'm sure you are well aware, one of the Game Master's tasks is to make sure that the difficulty of the Encounters are appropriate for the PC's experience level, and that they are well balanced for their Challenge Rating. This can be time...
  11. Aeristan

    Copy record to new record

    Copy record to new record using Recordset.Clone Namasté! Last night I was struggling with this exact problem. I came up with an entirely different solution, after reading the following article: Duplicate the record in form and subform which pbaldy was kind enough to link to. The function has...
  12. Aeristan

    AccessMUD developer's log

    AccessMUD developer's log -- relational diagram The only detail that this cannot show is that the insideOf property of ITEM may reference either the CHARACTER or the LOCATION table, based on the value of insideOfType. (Is that bad database design?)
  13. Aeristan

    AccessMUD developer's log

    AccessMUD developer's log -- Locations, Directions, and the Map The third primary data structure in AccessMUD is the Location. This represents anyplace that a Character or Item can exist. LOCATION (ID, ' AutoNumber Primary Key ObjType, ' "L" for Location Name, Zone...
  14. Aeristan

    AccessMUD developer's log

    Well the Locations aren't hard-coded. LOCATION is the third primary relation in this database, and I will be getting to that. However, your suggestion that a table linking Characters, Locations, and game times is intriguing. Not only would that serve as an excellent log of events, but the time...
  15. Aeristan

    AccessMUD developer's log

    AccessMUD developer's log -- Inventory Now we arrive at the complicated part. This is where the majority of my VBA code has gone into, and where the majority of my tension headache has come from. This, my Friends, is the Inventory subform. Naturally, characters may carry as many items as their...
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