Aeristan
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- Joined
- Mar 29, 2019
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Good evening! My name is Sarjenka and I am a Storyteller, Game Master, and independent designer from Berea, Ohio.
I was introduced to Microsoft Access in the Fall term of 2018. I enrolled in a Database Implementation and Design course, hoping to get ideas on making a database for my Game. By the end, I was astounded that the game was already well underway! (This 1st year class focused on relational database theory and SQL; Visual Basic is far beyond the scope.) I have taught myself quite a bit in the last 6 months that I have been working on this project, and a large part of that knowledge has come from this Forum.
Inspired by the text-based telnet Multi-User Dungeons we played in the early 90s, I am calling my virtual environment AccessMUD. The game operates according to Pathfinder mechanics, but it is set in the Forgotten Realms campaign setting. I am a chaotic good female human Sorceress(3)/Priestess(3) of Selûne the MoonMaiden, and all acts of Love and Pleasure [and Gaming] are Her Rituals!
I'd like to use this Thread to "show off" screenshots of the AccessMUD Project, and to solicit compliments, criticisms, and healthy critiques. I will also use it as a "development log" to mark my progress and provide ongoing documentation. I can link this thread to my D&D friends and also to my software design friends, and possibly even greater opportunities in the future!
... that is, if you don't mind...
There are three primary objects in this database: CHARACTER, ITEM, and LOCATION. These three database tables, and their relationships, comprise the entire game world. Characters exist within Locations, and Items may either be carried by Characters, or unattended within Locations. Note that the records in these tables represent actual objects in the game world, not classes of objects. (In the future I may implement "templates" ‒ separate tables with objects not placed in the game world, which can quickly be copied.)
I was introduced to Microsoft Access in the Fall term of 2018. I enrolled in a Database Implementation and Design course, hoping to get ideas on making a database for my Game. By the end, I was astounded that the game was already well underway! (This 1st year class focused on relational database theory and SQL; Visual Basic is far beyond the scope.) I have taught myself quite a bit in the last 6 months that I have been working on this project, and a large part of that knowledge has come from this Forum.
Inspired by the text-based telnet Multi-User Dungeons we played in the early 90s, I am calling my virtual environment AccessMUD. The game operates according to Pathfinder mechanics, but it is set in the Forgotten Realms campaign setting. I am a chaotic good female human Sorceress(3)/Priestess(3) of Selûne the MoonMaiden, and all acts of Love and Pleasure [and Gaming] are Her Rituals!
I'd like to use this Thread to "show off" screenshots of the AccessMUD Project, and to solicit compliments, criticisms, and healthy critiques. I will also use it as a "development log" to mark my progress and provide ongoing documentation. I can link this thread to my D&D friends and also to my software design friends, and possibly even greater opportunities in the future!
... that is, if you don't mind...
There are three primary objects in this database: CHARACTER, ITEM, and LOCATION. These three database tables, and their relationships, comprise the entire game world. Characters exist within Locations, and Items may either be carried by Characters, or unattended within Locations. Note that the records in these tables represent actual objects in the game world, not classes of objects. (In the future I may implement "templates" ‒ separate tables with objects not placed in the game world, which can quickly be copied.)